Robot Duplicate Tournaments # of boards
#1
Posted 2009-October-18, 12:04
#2
Posted 2009-October-20, 14:27
If you want to get lots of boards in, play Robot Rewards or Robot Race.
#3
Posted 2009-October-20, 14:36
#4
Posted 2009-October-20, 16:40
#5
Posted 2009-October-20, 16:44
Jlall, on Oct 20 2009, 05:40 PM, said:
You will get a pop-up with the scores when the previous one is finished. You can also go to My BBO->Hands and results->... to look up previous tournament results (this is for the web client).
#6
Posted 2009-October-20, 16:49
cherdanno, on Oct 20 2009, 05:44 PM, said:
Jlall, on Oct 20 2009, 05:40 PM, said:
You will get a pop-up with the scores when the previous one is finished. You can also go to My BBO->Hands and results->... to look up previous tournament results (this is for the web client).
Thx simple enough. Uday has thought of it all obv

#7
Posted 2009-October-24, 19:14
Practice Goodwill and Active Ethics
Director "Please"!
#8
Posted 2009-October-24, 19:43
JoAnneM, on Oct 25 2009, 01:14 AM, said:
The robots do not learn (except when we explicitly teach them).
There are some essentially random factors that can determine what bid a robot chooses to make or what card a robot chooses to play in a given situation. That is because robots make some of their decisions based on simulating possible layouts of the unseen cards. The nature of the random sample of deals that come out of a given simulation will sometimes have an impact on what bid or play looks best to a given robot.
From a practical point of view all this really means is that sometimes you will get lucky and sometimes you will get unlucky. However, all our robots are created equal and it doesn't take long for this luck to even out.
Fred Gitelman
Bridge Base Inc.
www.bridgebase.com
#9
Posted 2009-November-06, 12:40
Practice Goodwill and Active Ethics
Director "Please"!
#10
Posted 2009-November-06, 13:24
JoAnneM, on Nov 6 2009, 01:40 PM, said:
The owner of that site is obviously just jealous.
#11
Posted 2009-November-08, 10:43
Practice Goodwill and Active Ethics
Director "Please"!
#12
Posted 2009-November-08, 16:56
And how can anyone possibly take half an hour to play 8 boards?
#13
Posted 2009-November-10, 16:19
To watch the slower players you just click on one of the tables still in play.
Practice Goodwill and Active Ethics
Director "Please"!
#14
Posted 2009-November-10, 16:39
#15
Posted 2009-November-10, 17:19
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#16
Posted 2009-November-10, 17:38
But in robot games, when there's only one human at the table, there are far fewer delays, and the game goes much faster than speedballs. For instance, you never have to wait for someone to type an explanation, and there's no post mortem discussion between hands. And when the human is dummy, the play often goes very quickly. About the only thing that slows the game down is that you can't claim, which may add about 20 seconds to some hands.
In Robot Rewards/Race tourneys, where playing as many hands as possible is the winning strategy, good players average about 1 minute/board, although that usually includes a bunch of pass-outs (total points scoring devalues part scores, so it's good strategy to only open hands that can accept invitations). There isn't any rush in Robot Duplicates, but I still average 2-3 minutes/board without even trying hard.
#17
Posted 2009-November-10, 17:55
barmar, on Nov 10 2009, 06:38 PM, said:
If so, then they've changed it in the last year or so.

There's a discussion of the factors involved in Hallen, et. al., Movements: A Fair Approach. I don't recall all the details, but they suggested something like 7 or 7.5 minutes per board, plus a minute or so for "movement time" - scoring, getting to the next table, and so on. Interestingly, when the club directors around here decided to try to accommodate players' desire for "more boards", they did not lengthen the time for a session — typically three hours — so now we have 26 board sessions with 12 minutes for the round (6 per board) plus about 15 seconds "movement time" - which is just enough for players to realize they should be moving when they're told they should already be in the next round - unless you're playing where the director starts chivvying you to "be in your next round" a minute or two before the current round is officially over.
I hadn't considered the "robot" aspect of things. I can see how that would speed it up. IAC, thanks for the explanation.
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#18
Posted 2009-November-10, 18:29
I try to take as much time as I can and still have never finished with less than 20 minutes left, usually between 25 and 30.
Practice Goodwill and Active Ethics
Director "Please"!
#19
Posted 2009-November-10, 20:38
barmar, on Nov 10 2009, 03:38 PM, said:
I think it is 7 minutes/board + 3 minutes/round or 8 minutes/board - 2 minutes/round. Which works out to about 7.5 minutes a board.
I agree with others that the robot duplicate gives one tons of time. I only strated playing these because of the bbo forum thread on the NABC motion, but I already have found myself sometimes signing up for one that will start in the next 3-10 minutes, and then go do some activity that takes 5-20 minutes (chores, groceries, whatever), and only then coming back to play the tournament such that when I'm done there is only 6 players and 15 minutes left in the event.
#20
Posted 2009-November-12, 01:40